Gamification


Gamification uses game mechanics, dynamics, and frameworks with the intention of promoting desired behaviors. Educational gamification efforts should combine features of game design with sound pedagogical principles.

Discovery Exercise

Go to #EmTechWIKI Discover page, select the appropriate module, and then select a tool or resource you would like to explore by choosing Gamification in the Category field. Then choose either option #1 or #2 below.

Option 1: Develop Gamification Activities

  1. Using the tool or resource you selected, come up with one (1) example of a Gamified Activity that learners can participate in for a total of two (2) Gamified Activities.
  2. Reflect on the differences between the platforms you chose. Were there advantages or disadvantages to the tools? Can you see yourself using these tools again, and if so, how? Do you think Gamified Activities could work beyond a school setting? Would participants prefer one game style over the other?
  3. Embed or link your Gamified Activities as an artifact in your ePortfolio.

Option 2: Explore a Gamification Learning Module

  1. View the Practical Guide to Meaningful Gamification Learning Module.
  2. Respond to the questions on the MeGa Guided Reflection Log.
  3. Reflect on how Gamified Activities might impact learning? Do certain age groups benefit from Gamification as opposed to others? Can you see yourself using this Gamified Activities and if so, how?
  4. Reflect on your learning and add an entry to your ePortfolio. Also, upload your log into your ePortfolio.

If you are enrolled in the MOOC, remember to return to the “Discussion Prompt” to complete that Module. Here is a link back to #EmTechMOOC in Coursera.