Discovery Exercise – Gamification


Gamification uses game mechanics, dynamics, and frameworks with the intention of promoting desired behaviors. Educational gamification efforts should combine features of game design with sound pedagogical principles.

Option 1: Develop Gamification Activities

  1. Read the 7 Things You Should Know About Gamification.
  2. If you have not already selected a Gamification tool or resource, go to #EmTechWIKI Discover page, select the appropriate module, and two (2) appropriate tools you would like to learn about by choosing Gamification in the Category field. Each listed tool has a free service as well as premium options.
  3. Using each tool, come up with one (1) example of a Gamified Activity that learners can participate in for a total of two (2) Gamified Activities.
  4. Embed or link your Gamified Activities as an artifact in your ePortfolio.
  5. Reflect on the differences between the platforms you chose. Were there advantages or disadvantages to the tools? Can you see yourself using these tools again, and if so, how? Do you think Gamified Activities could work beyond a school setting? Would participants prefer one game style over the other?
  6. If you are enrolled in the MOOC, remember to return to “Activities and Discussion Prompt” to complete that Module. Here is a link back to #EmTechMOOC in Coursera.

Option 2: Explore a Gamification Learning Module

  1. View the Practical Guide to Meaningful Gamification Learning Module.
  2. Respond to the questions on the MeGa Guided Reflection Log.
  3. Upload your responses to your ePortfolio.
  4. Reflect on how Gamified Activities might impact learning? Do certain age groups benefit from Gamification as opposed to others? Can you see yourself using this Gamified Activities and if so, how?
  5. If you are enrolled in the MOOC, remember to return to “Activities and Discussion Prompt” to complete that Module. Here is a link back to #EmTechMOOC in Coursera.